WarpRun Release


After an intense 3 Days  of focused development, I’m excited to release my jam game: WarpRun – a fast-paced platformer built entirely during Speed Jam #10, under the theme “Loop.”

WarpRun throws you into a level that isn't static – it's constantly evolving.
Each time you complete the course, you’re warped back to the starting point – but something’s different.

  • On your first run, the level is a straightforward obstacle course.

  • On the next runs, new shortcuts open up.

  • And the deeper you go, the more the level transforms – faster, tighter, and more dynamic.

The more loops you complete, the more fluent and instinctive your movement becomes. Learning the level is key – but adapting to its changes is even more crucial for getting the best time.

Throughout the course, you’ll find temporary upgrades:

  • Higher jumps

  • Stronger Dash

  • Faster movement

But they come at a cost: they’re placed off the main route and take extra time to reach. So you’ll need to decide – is that boost worth the detour?

WarpRun was created from the ground up in just 3 days using Unity and C#, with a focus on:

  • Tight movement

  • Momentum-driven platforming

  • A looping structure that keeps players engaged run after run

The visuals are kept minimalistic to maintain clarity at high speed, and the audio/FX were kept lightweight to stay within the jam scope.

Files

WarpRun.zip 98 MB
2 days ago

Get WarpRun

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